particles/Main.cs

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using Godot;
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using System;
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using Particles.ParticleSimulation;
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public class Main : Node
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{
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public int Seed;
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public float Zoom;
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private int _nParticles;
public override void _Ready()
{
OS.MinWindowSize = new Vector2(1024, 600);
}
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public void StartSimulation(int nParticles)
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{
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_nParticles = nParticles;
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var particleSimulationPackedScene = GD.Load<PackedScene>("res://ParticleSimulation/ParticleSimulationScene.tscn");
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var particleSimulationScene = particleSimulationPackedScene.Instance<ParticleSimulationScene>();
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particleSimulationScene.Name = Seed.ToString();
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AddChild(particleSimulationScene);
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particleSimulationScene.Initialize(Seed, nParticles, Zoom);
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GetNode<Control>("MainMenu").Hide();
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}
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public void ExitToMenu()
{
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GetNode(Seed.ToString()).QueueFree();
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GetNode<Control>("MainMenu").Show();
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GetNode<MainMenu>("MainMenu").RefreshSeedText();
}
public void RestartSimulation()
{
GetNode<ParticleSimulationScene>(Seed.ToString()).Hide();
GetNode(Seed.ToString()).QueueFree();
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Seed = Mathf.Abs((int)GD.Randi());
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StartSimulation(_nParticles);
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}
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}